It's a maneuver we see in video games every time we sit down to any multiplayer game, from Mario Party to Unreal Tournament. Many know it as button-mashing, but I'd like to think that comes from a larger category that is "The Spaz".This usually arises when a player is exposed to a situation that is impossible in real life. Take this sad example:
Johnny is playing Halo during a party, and, unbeknownst to him, Jimmy sneaks up from his left and shoots him in the back.
Now, in real life, Johnny would probably fall to the ground in pain/death (so I've heard). This is not the case in an FPS, oh no. Caught unawares, Johnny will proceed to throw several grenades into the air and shoot in circles until he finds his assailant. Poor Johnny...

He just didn't know how to react, because we as mortals have no experience reacting to situations like that, because, well, there would normally be no opportunity to react. Example 2.0:
Bob is trying out his friend Doug's new game, Virtua Fighter 4. Bob thinks, "Hey, punching and kicking? No problemo!" The match begins, and Doug subjects Bob to a flurry of roundhouse kicks and left jabs.
Bob is a simple man who has never received roundhouse kicks/jabs in this quantity in real life. Were he to receive these normally, he would, like Johnny, probably fall to the ground in pain/death. When faced with the option for action, though, Bob will likely throw a series of impromptu maneuvers, probably going something like: block, punch, block, high block, side-step, stance change, block, stance change, jump. Bob loses.

Some people look down on button mashing, but, hey, for some people this is their first time getting shot in the spine and being able to fight back. Have patience.

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